32 #include "LinearMath/btVector3.h"
108 bool invariant()
const;
Create a box shape as an obstacle or add it to your tensegrity.
Config(double r=0.5, double d=1.0, double f=1.0, double rf=0.0, double res=0.2)
const double rollFriction
virtual void onVisit(const tgModelVisitor &v) const
tgSphere(btRigidBody *pRigidBody, const tgTags &tags)