19 #ifndef TG_BULLET_UTIL_H
20 #define TG_BULLET_UTIL_H
30 class btCollisionShape;
31 class btDynamicsWorld;
45 static btRigidBody* createRigidBody(btDynamicsWorld* dynamicsWorld,
47 const btTransform& startTransform,
48 btCollisionShape* shape);
static btDynamicsWorld & worldToDynamicsWorld(const tgWorld &world)