NTRT Simulator
Version: Master
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#include <tgBulletUtil.h>
Static Public Member Functions | |
static btRigidBody * | createRigidBody (btDynamicsWorld *dynamicsWorld, float mass, const btTransform &startTransform, btCollisionShape *shape) |
static btDynamicsWorld & | worldToDynamicsWorld (const tgWorld &world) |
Utility class for dealing with Bullet Physics
Definition at line 39 of file tgBulletUtil.h.
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Assuming that world has a tgWorldBulletPhysicsImpl, return its dynamics world.
[in,out] | world | a tgWorld |
Definition at line 79 of file tgBulletUtil.cpp.