NTRT Simulator
Version: Master
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Definition of a massless cable with contact dynamics. More...
#include "tgBulletContactSpringCable.h"
#include "tgcreator/tgUtil.h"
#include "core/tgBulletSpringCableAnchor.h"
#include "core/tgCast.h"
#include "core/tgBulletUtil.h"
#include "core/tgWorld.h"
#include "core/tgWorldBulletPhysicsImpl.h"
#include "btBulletDynamicsCommon.h"
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
#include "LinearMath/btDefaultMotionState.h"
#include "LinearMath/btQuaternion.h"
#include "LinearMath/btQuickprof.h"
#include <iostream>
#include <cmath>
#include <stdexcept>
Go to the source code of this file.
Definition of a massless cable with contact dynamics.
Definition in file tgBulletContactSpringCable.cpp.