NTRT Simulator
Version: Master
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#include <tgEmptyGround.h>
Public Member Functions | |
tgEmptyGround () | |
virtual | ~tgEmptyGround () |
virtual btRigidBody * | getGroundRigidBody () const |
btCollisionShape *const | getCollisionShape () const |
Protected Attributes | |
btCollisionShape * | pGroundShape |
An empty ground implementation. tgWorldBulletPhysicsImpl checks if this class is present with a tgCast call, and skips calling getGroundRigidBody if it is.
Definition at line 39 of file tgEmptyGround.h.
tgEmptyGround::tgEmptyGround | ( | ) |
Default construction that uses the default values of config Does nothing
Definition at line 35 of file tgEmptyGround.cpp.
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inlinevirtual |
Clean up the implementation. The base class holds nothing.
Definition at line 50 of file tgEmptyGround.h.
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inherited |
Returns a pointer to the collision shape for the list of collision objects in tgWorldBulletPhysicsImpl Collision shape must not be null
Definition at line 48 of file tgBulletGround.cpp.
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virtual |
This should never be called. Will fail an assertation
Implements tgBulletGround.
Definition at line 41 of file tgEmptyGround.cpp.