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MountainGoatFM0.cpp File Reference

Implementing Mountain Goat Seeing what will happen if number of actuators is reduced, and placement of some changed. More...

#include "MountainGoatFM0.h"
#include "core/tgModel.h"
#include "core/tgSimView.h"
#include "core/tgSimViewGraphics.h"
#include "core/tgSimulation.h"
#include "core/tgWorld.h"
#include "core/tgBasicActuator.h"
#include "tgcreator/tgKinematicActuatorInfo.h"
#include "tgcreator/tgKinematicContactCableInfo.h"
#include "core/tgRod.h"
#include "core/tgSpringCableActuator.h"
#include "core/tgString.h"
#include "tgcreator/tgBuildSpec.h"
#include "tgcreator/tgBasicActuatorInfo.h"
#include "tgcreator/tgRodInfo.h"
#include "tgcreator/tgStructure.h"
#include "tgcreator/tgStructureInfo.h"
#include "LinearMath/btVector3.h"
#include <iostream>
#include <stdexcept>

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Detailed Description

Implementing Mountain Goat Seeing what will happen if number of actuators is reduced, and placement of some changed.

Author
Dawn Hustig-Schultz
Date
Sept. 2016
Version
1.1.0 $Id$

Definition in file MountainGoatFM0.cpp.