NTRT Simulator
Version: Master
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Implementing the spine of a quadruped based off the Flemons BigPuppy model. More...
#include "BigPuppySpineOnlyStats.h"
#include "core/tgModel.h"
#include "core/tgSimView.h"
#include "core/tgSimViewGraphics.h"
#include "core/tgSimulation.h"
#include "core/tgWorld.h"
#include "core/tgBasicActuator.h"
#include "tgcreator/tgKinematicActuatorInfo.h"
#include "tgcreator/tgKinematicContactCableInfo.h"
#include "core/tgRod.h"
#include "core/tgSpringCableActuator.h"
#include "core/tgString.h"
#include "tgcreator/tgBuildSpec.h"
#include "tgcreator/tgBasicActuatorInfo.h"
#include "tgcreator/tgRodInfo.h"
#include "tgcreator/tgStructure.h"
#include "tgcreator/tgStructureInfo.h"
#include "LinearMath/btVector3.h"
#include <iostream>
#include <stdexcept>
Go to the source code of this file.
Implementing the spine of a quadruped based off the Flemons BigPuppy model.
Definition in file BigPuppySpineOnlyStats.cpp.